This term select students in Year 1 & 2 had the opportunity to explore with WeDo Lego robotics. Students explored the features of the software, developing problem-solving skills through experimentation with Lego and were exposed to what it means to think computationally through programming.
Students reflected on the experience -see the PADLET below.
Screenshots from the WeDo LEGO Robotics Program.
ROBOTICS FOR TEACHERS
Other Robotics News from SALC.
St Andrews hosted a Lego Robotics Day for teachers to explore the possibilities of robotics in the classroom. The day was well received. Thanks to the presenters Peter Kellett and Liz Polentas.
Find more education infographics on e-Learning Infographics
CREATE AN APP
Blippit – the original pop-up app maker from Get Logged In on Vimeo.
Please note: the apps created with Blippit are no longer active.
As of March 2014 Blippit has changed to Blippit IO App Maker.
To retain the work of the students this presentation was created.
I was fortunate enough to attend a Masterclass at Edutech this year.
“Design thinking in the Australian Curricululm” with Ewan McIntosh @notosh (and Hamish Curry and Tom Barrett).
The sessions were fast and furious (I went through four pencils in the Immersion and Synthesis stage of the process).
Simple, yet effective ideas like the six word stories are wonderful ‘I can implement tomorrow’ ideas.
I think that a tool like Haiku Deck would be excellent to visualise these as well.
I am currently in the synthesising phase of how to actually implement this process at SALC. The concepts have great potential not only for use with the Australian Curriculum but perfect for the inquiry method in the PYP. I LOVED the idea of using TED talks to generate a “generative topic” and the challenging nature of them.
@art_cathyhunt visual notes – nice!
What’s in a word? Meaning and intention? Does it make a difference? Emotive words and hidden intent?
The focus on a key word in statements was frustrating (as often words used could be interchangeable) yet I understood the purpose and importance of the selection of language.
See some tweets – #Edutech
Lots of food for thought. Stay tuned for where we go next.
Creating a Maker Space is just one way that we can connect what happens in the library to the real world.
There are many versions of Maker Spaces. In reality it depends on many variables such as money, space and time.
- Significant Challenges Impeding K-12 Ed Tech Adoption
- Difficult Challenges: Those that we understand but for which solutions are elusive
- Complex Thinking and Communication
- Integrating Personalized Learning
- Solvable Challenges: Those that we understand and know how to solve
- Creating Authentic Learning Opportunities
Like most things, being creative and open minded can allow you achieve success and value add for our students.
In the past students have participated in exploratory sessions with programming, designing apps, game making and digital story telling. I would like to further scaffold this with a design thinking approach, where the students design their own inquiry, rather than it being a structured teacher led experience.
PS: This week I visited PIMPAMA STATE SECONDARY COLLEGE and saw their design thinking in action. Looking forward to seeing the next stage of their journey.
Design Minds EXPLAIN from State Library of Queensland on Vimeo.
with what we do in the JS Library and what is possible in the classroom.
I believe that FOTOBABBLE is an excellent tool for Lower Primary classrooms as it is simple to use as it uses image and audio to create a shareable moment.
It is also web browser friendly, iPad friendly (using an iPhone app) and free!
This is an example of a fotobabble about new resources in the library and the connections to the PYP.
This tutorial about using FOTOBABBLE in the classroom explain the features, as well as some uses for FOTOBABLE in the classroom.
Year 6 have been learning the process to create a presentation using the Show Me app or the Explain Everything app. These are excellent tools that will be useful to help prepare for the Exhibition later this year.See below for the first two students who have submitted their tutorial or presentation.
See the ICLT4ME Student Reviewed Apps for more examples.
More will be added to our WONDER WALL(s) in the JS Library as the students complete them.
These display spaces in the JS Library are Showcasing student work and reflections, or support resources for the UOIs. They are activated by QR codes and the Aurasma app.