https://www.smore.com/nhvry-learning-to-fly
Digital Learning Day is an excellent way to celebrate the ways that our students engage with the world. In education, technology has changed the world we interact with each other – from the classroom to the world.
“Education is evolving due to the impact of the Internet. We cannot teach our students in the same manner in which we were taught. Change is necessary to engage students not in the curriculum we are responsible for teaching, but in school. Period.” – April Chamberlain
“Technology is just a tool. In terms of getting the kids working together and motivating them, the teacher is most important.” – Bill Gates
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Digital Learning Day – Created with Haiku Deck, presentation software that inspires
ACTIVITIES
Take a Quiz Safer Internet Day 2016 Quiz
View a video
Post your thoughts on the Padlet (see below)
Classes are encouraged to think about their use of technology in the learning process and
//padlet.com/embed/6xyfdduvq7zi
Read a blog post (or two)
Lunchtime Activities
The Year Five students have been preparing for their Mini- Exhibition this week. They have been inquiring into the impact of economic decision making.
Central Idea
The economic decisions within society have an impact on humankind and the environment.
Lines of Inquiry
See below some of the apps and websites that they created to share this information.
Select the image below and scan the QR code to view the Blippit apps. Alternatively, all the St Andrews apps can be viewed HERE .
WEBSITES
The students worked in groups to design a maze for navigating the Sphero.
This is what happened.
AIM: You and your team are challenged to complete the Sphero Maze.
As a team are trying to collect points along the way. You have a limited amount of time per group. The team with the most points wins. This is a game of challenge and strategy.
You will be given time as a team to consider the best approach to achieve the most points.
1) Is it better to collect points or complete the challenge in the fastest time?
2) Collaboratively decide on the best course of action. Assign a driver and support team.
Mazes sourced: Big Activities
Time Allocation: 1 MINUTE PER GROUP
SELECT 3 CUBELETS (one from each category)
Q: What does this cube do and when connect a ____?
What happens?
Select the link to play all the videos tagged as “cubelets”.
DIIGO CUBELETS LINKS
The focus for the JS Library Makerspace in Term 4 is exploration with robotics.
Students have access to the following robotic resources
In Term 1 some Year 1 students were able to learn with the Lego WeDo).
Additionally, we try to match the concepts to literature.
Photos of students at the initial mentor training session
The ICT Mentors (and friends) have learnt how to use the cubelets and the sphero in an introductory session in order to teach other students. These student were already competent in the use of Bee Bots.
As a part of the construct of the Makerspace, it is desired to have some permanent stations or activities for the students as well as ones that are temporary and supervised (led by a teacher or the ICT Mentors) in order to support the more complex programs and tasks.
Year 3 ICT Mentor in Training Mentoring Preps!
The Bee Bots will be available each day and at first break.
The Sphero will be able to be ‘borrowed’ by other students (with a trained student willing to support the other students in its use and to assist with trouble shooting).
In Week 4 students across the Junior School will have the opportunity to use these resources and will be set a collaborative challenge to complete.
See below more information about these challenges below (select thumbnail to view larger size).
Bee Bots in Action
Cubelets in Action
Sphero in Action and see Cathy Hunt’s iPad Art Room for more exciting ways to explore coding with the Sphero.