The focus for the JS Library Makerspace in Term 4 is exploration with robotics.
Students have access to the following robotic resources
In Term 1 some Year 1 students were able to learn with the Lego WeDo).
Additionally, we try to match the concepts to literature.
Photos of students at the initial mentor training session
The ICT Mentors (and friends) have learnt how to use the cubelets and the sphero in an introductory session in order to teach other students. These student were already competent in the use of Bee Bots.
As a part of the construct of the Makerspace, it is desired to have some permanent stations or activities for the students as well as ones that are temporary and supervised (led by a teacher or the ICT Mentors) in order to support the more complex programs and tasks.
Year 3 ICT Mentor in Training Mentoring Preps!
Permanent Stations for Exploration: Bee Bot
The Bee Bots will be available each day and at first break.
The Sphero will be able to be ‘borrowed’ by other students (with a trained student willing to support the other students in its use and to assist with trouble shooting).
Temporary Station for Exploration: Cubelets
In Week 4 students across the Junior School will have the opportunity to use these resources and will be set a collaborative challenge to complete.
See below more information about these challenges below (select thumbnail to view larger size).
Students in Year 5 have been writing their own storybooks. As a part of this process some students were given the opportunity to recreate the story (or part of a story) using modeling clay and animation techniques.
The first version of Milo and Tom is below.
In the next session the students will have a chance to add sound to the animation.
On Monday 27th April, select students from Year 3, with the support of the Year 6 ICT Mentors participated in a PROGRAMMING WITH APPS session.
The students were introduced to the following concepts:
What a program is
How a computer ‘thinks’
Computer languages and visual programming
They experimented with following instructions and thinking computationally through the use programmable Bee-Bots and the Bee-Bot app. These tools are excellent for reinforcing directional and procedural language.
Through the use of visual programming apps, the students also learnt to create simple programs. Apps like Daisy the Dinosaur and Kodable support students to learn to code by solving puzzles. The ability to problem solve is a critical and creative skill for students to develop.
The students were now ready to create their own program using Scratch Jnr. This app has a drag and drop interface designed specifically for programming with younger children.
The students were given the task to collaboratively design a simple story, selecting an appropriate setting and writing an interaction between characters. This task made connections between the story writing process and computer literacy through programming. The ICT Mentors supported and directed the younger students exceptionally well at this stage.