Robotics Rule:Sphero

SPHERO MAZE CHALLENGE

JSL Makerspaces

 

 

 

 

 

 

 

 


 

TASK:

  • Design a maze for the sphero to travel through.
  • Consider the ways that the other teams can gain or lose points.
  • Challenge another team to complete your maze.
  • Use any of the sphero apps on the iPad to complete this challenge.

Sphero Challenge

 

 

 

 


SPHERO YR 5 & 6 MAZE CHALLENGE

AIM:  You and your team are challenged to complete the Sphero Maze.

As a team are trying to collect points along the way. You have a limited amount of time per group. The team with the most points wins. This is a game of challenge and strategy.

You will be given time as a team to consider the best approach to achieve the most points.

Consider the below:

1) Is it better to collect points or complete the challenge in the fastest time?

2) Collaboratively decide on the best course of action. Assign a driver and support team.

Mazes sourced: Big Activities

Time Allocation: 1 MINUTE PER GROUP

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Will you take the challenge?

ROBOTICS RULE: THE JS Library M@kerspace

Robotics banner Think Sense Act

The focus for the JS Library Makerspace in Term 4 is exploration with robotics.

Students have access to the following robotic resources

  • Bee Bots
  • Cubelets
  • Spheros

In Term 1 some Year 1 students were able to learn with the Lego WeDo).

 

Additionally, we try to match the concepts to literature.

JS Library Term 4 display (3)

 

 

 

 

 

Photos of students at the initial mentor training session

The ICT Mentors (and friends) have learnt how to use the cubelets and the sphero in an introductory session in order to teach other students. These student were already competent in the use of Bee Bots.

As a part of the construct of the Makerspace, it is desired to have some permanent stations or activities for the students as well as ones that are temporary and supervised  (led by a teacher or the ICT Mentors) in order to support the more complex programs and tasks.

Jonah mentoring

 

 

 

 

 

 

 

 

Year 3 ICT Mentor in Training Mentoring Preps!

Permanent Stations for Exploration: Bee Bot

The Bee Bots will be available each day and at first break.

Sphero

The Sphero will be able to be ‘borrowed’ by other students (with a trained student willing to support the other students in its use and to assist with trouble shooting).

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Temporary Station for Exploration: Cubelets 

cubelts set

 

 

 

 

 

 

 

 

 

COMING SOON

In Week 4 students across the Junior School will have the opportunity to use these resources and will be set a collaborative challenge to complete.

See below more information about these challenges below (select thumbnail to view larger size).

Bee Bots in Action

Cubelets in Action

Sphero in Action and see Cathy Hunt’s iPad Art Room for more exciting ways to explore coding with the Sphero.

NOVEMBER: SING A STORY – RHYME A STORY

NOVEMBER :Share a Story

SING A STORY – RHYME A STORY

Creative Prompts for Kidshttps://list.ly/plugin/show?list=WO4&layout=slideshow&per_page=1&show_list_badges=false&show_list_stats=false&show_item_tabs=false&show_item_numbers=false&show_item_voting=false&show_item_relist=false&show_item_comments=false&show_sharing=false

View more lists from Susan Stephenson
Using LEGO Storystarter  – create a story, video it and share it with others.
Lego Story Starter

See more ideas at the Children’s Laurette website November.

#shareastory

“Calendar concept © Jackie French. Calendar © ACLA”

http://www.childrenslaureate.org.au/events/

 

The Australian Children’s Laureate: enriching the lives of young Australians through the power of story.

Claymation: Year 5 in action

Students in Year 5 have been writing their own storybooks. As a part of this process some students were given the opportunity to recreate the story (or part of a story) using modeling clay and animation techniques.

The first version of Milo and Tom is below.

In the next session the students will have a chance to add sound to the animation.

Stay tuned for more to come

YEAR 3 PROGRAMMING WITH APPS

Programming with Apps

On Monday 27th April, select students from Year 3, with the support of the Year 6 ICT Mentors participated in a PROGRAMMING WITH APPS session.

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The students were introduced to the following concepts:

  • What a program is
  • How a computer ‘thinks’
  • Computer languages and visual programming

 

They experimented with following instructions and thinking computationally through the use programmable Bee-Bots and the Bee-Bot app.  These tools are excellent for reinforcing directional and procedural language.

Through the use of visual programming apps, the students also learnt to create simple programs. Apps like Daisy the Dinosaur and Kodable support students to learn to code by solving puzzles. The ability to problem solve is a critical and creative skill for students to develop.

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The students were now ready to create their own program using Scratch Jnr. This app has a drag and drop interface designed specifically for programming with younger children.

The students were given the task to collaboratively design a simple story, selecting an appropriate setting and writing an interaction between characters. This task made connections between the story writing process and computer literacy through programming. The ICT Mentors supported and directed the younger students exceptionally well at this stage.

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All these apps are available for free. More apps can be found at Programming for Primary Students.

If you would like to learn more, read some of our blog posts about programming on the JS Library blog or come and see the Bee-Bots in action during first break in the JS Library.2015-04-27 20.49.01