Coding the JS Library with Emoji

Students explored the potential of images  as a way of  communicating through the use of emoji.

In Week 1 classes read the first shortlisted picture book.

Pirhana emoji

 

 

 

 

 

 

 

 

This is an emoji message of two book titles in the JS Library.

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Students also went on a Lit Trip using Possum Magic and the Google Map  organised around books and the continents.slide2


 

 

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and we have classified the Non-Fiction using Emoji.slide27

 

 

 

 

Celebrate Literacy in the JS Library Term 3 Activities Week 1

Week 1 Literacy Celebrations Term Three

READ AROUND THE WORLD CHALLENGE

We have been exploring the annual Book Week theme through the lens of the  PYP.  The theme is Australia My Story Country which we have adapted to exploring story through World Stories (using the continents as a way to organise these countries).

We have selected books from each continent that can be shared over the course of the term.

Week 1  JS Library Makerspace

Explore the world through BeeBots

Students programmed the BeeBots to travel the world after answering a series of country and continent questions in a group of their choice.  These students successfully were able to execute a programme and troubleshoot. The BeeBots and the world map are available each break for students to continue  their world exploration.

Additional Resources

Sort country names into continents

 

Classes read the first of the Shortlisted Books for sharing and review.

Week 1 Shortlisted Book 

Aaron Blabey Piranhas don’t eat bananas

Resources

 

Global Day of Design

CREATE – CONNECT – COLLABORATE

In the JS Library Makerspace, we aim to develop students love of learning through hands-on learning by challenging the thinking Design Thinkng Collageprocess.

 

 

 

 

 

 

 

 

It is “a holistic approach that links the disciplines so that the learning becomes connected, focused, meaningful, and relevant to learners” (Smith & Karr-Kidwell, 2000, p. 22).

To celebrate our first week of our newly renovated library (which includes the Makerspace) the students were offered the opportunity to participate in the Global Day of Design (26th April  #GDD16). Over three days, we offered three design challenges based on literature.

As a part of the Design Process, the students worked in groups to complete the challenge and then reflected on the learning (all in 30 minutes!).

The students were also exposed to the engineering design process which includes identifying a problem, developing ideas and solutions, and sharing these solutions with others.

The Challenges

Huff n Puff

Designing a bridge for the Billy Goats Gruff

Shake it Up

Designing an earthquake proof building

The Sky is the Limit

Paper plane designs

(Stealth: longest flight time in air)

Materials

toothpicks, masking tape and 3 marshmallows

Materials

playing cards and ½ metre of masking tape

Materials

paper

Contstraints

Billy Goats have to be attached to a marshmallow.

Have to use all the toothpicks

Contstraints

Have to use all the playing cards.

Contstraints

1 A4 piece of paper

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Some of the students’ thoughts:

  • Need to keep it stable and safe and so we used two cards per wall
  • We thought of strategies to keep the building up
  • All the parts have a function
  • Triangles have more stability than other things
  • Thought about the ways to stabilise and use all the cards
  • To use the triangle method not the cube

ICT Mentors design training

 

 

 

 

The ICT Mentors for 2016 were introduced to the Design Thinking concept and were available as support for the groups. They exhibited a wonderful enthusiasm and attitude to their role. Well done.

Term 4 in the JS Library

https://www.smore.com/u6bv9-js-library-term-4?embed=1

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