Year 2 and the Makerspace

Year 2 and the Makerspace

Central Idea 

Technology has changed over time and influences the way people live.

Key Concepts    

  • Change and Connection

Related Concepts

  • Innovation and Discovery

Lines of Inquiry

  • What technology is.
  • How technology has changed over time.
  • Ways technology has influenced our lives.

Design Task

Future Technology: Design a Car

Future Design Challenge

DEVELOP A DESIGN FOR THE JS LIBRARY

Edutech Masterclass STEM & Coding

Today was a day filled with #STEM and #coding at #EdutechAU Masterclass.

Participants explored how STEM can engage and challenge students while implementing the Australian Curriculum (Science, Mathematics and Technologies).

The days was a ‘hands on’ approach with participants applying a design thinking approach to robotics, programming and STEM, examining related concepts to adapt and implement in their context.

See some below some of the resources and sharing from the day.

Design Challenge with @Sphero @julia_boulton

#EduTechAU #masterclass pic.twitter.com/2928JTmGgw

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THINGLINK

//cdn.thinglink.me/jse/embed.js

PADLET

https://padlet.com/embed/i8x91jtxj7cm

DESIGN THINKING AND CHALLENGES
https://embed-ssl.ted.com/talks/tom_wujec_build_a_tower.html

PROGRAMMING RESOURCES

https://edshelf.com/widgets/shelf/?id=37487&height=550&format=grid&type=shelf

Global Day of Design

CREATE – CONNECT – COLLABORATE

In the JS Library Makerspace, we aim to develop students love of learning through hands-on learning by challenging the thinking Design Thinkng Collageprocess.

 

 

 

 

 

 

 

 

It is “a holistic approach that links the disciplines so that the learning becomes connected, focused, meaningful, and relevant to learners” (Smith & Karr-Kidwell, 2000, p. 22).

To celebrate our first week of our newly renovated library (which includes the Makerspace) the students were offered the opportunity to participate in the Global Day of Design (26th April  #GDD16). Over three days, we offered three design challenges based on literature.

As a part of the Design Process, the students worked in groups to complete the challenge and then reflected on the learning (all in 30 minutes!).

The students were also exposed to the engineering design process which includes identifying a problem, developing ideas and solutions, and sharing these solutions with others.

The Challenges

Huff n Puff

Designing a bridge for the Billy Goats Gruff

Shake it Up

Designing an earthquake proof building

The Sky is the Limit

Paper plane designs

(Stealth: longest flight time in air)

Materials

toothpicks, masking tape and 3 marshmallows

Materials

playing cards and ½ metre of masking tape

Materials

paper

Contstraints

Billy Goats have to be attached to a marshmallow.

Have to use all the toothpicks

Contstraints

Have to use all the playing cards.

Contstraints

1 A4 piece of paper

DSC_0026

DSC_0006

 

 

 

 

 

 

Some of the students’ thoughts:

  • Need to keep it stable and safe and so we used two cards per wall
  • We thought of strategies to keep the building up
  • All the parts have a function
  • Triangles have more stability than other things
  • Thought about the ways to stabilise and use all the cards
  • To use the triangle method not the cube

ICT Mentors design training

 

 

 

 

The ICT Mentors for 2016 were introduced to the Design Thinking concept and were available as support for the groups. They exhibited a wonderful enthusiasm and attitude to their role. Well done.

Design thinking @Edutech2014

I was fortunate enough to attend a Masterclass at Edutech this year.

“Design thinking in the Australian Curricululm” with Ewan McIntosh @notosh (and Hamish Curry and Tom Barrett).

The sessions were fast and furious (I went through four pencils in the Immersion and Synthesis stage of the process).

Simple, yet effective ideas like the six word stories are wonderful ‘I can implement tomorrow’ ideas.

I think that a tool like Haiku Deck would be excellent to visualise these as well.

http://www.haikudeck.com/e/ITl8hEcbvQ

I am currently in the synthesising phase of how to actually implement this process at SALC. The concepts have great potential not only for use with the Australian Curriculum but perfect for the inquiry method in the PYP. I LOVED the idea of using TED talks to generate a “generative topic” and the challenging nature of them.

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@art_cathyhunt visual notes – nice!

20140607-063709.jpg

 

What’s in a word? Meaning and intention? Does it make a difference? Emotive words and hidden intent?

The focus on a key word in statements was frustrating (as often words used could be interchangeable) yet I understood the purpose and importance of the selection of language.

See some tweets – #Edutech

 

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Lots of food for thought. Stay tuned for where we go next.

Maker Spaces, Design Thinking & STE(A)M

Ideas in the making…. Just some thoughts

Creating a Maker Space is just one way that we can connect what happens in the library to the real world.
There are many versions of Maker Spaces. In reality it depends on many variables such as money, space and time.
The Horizon Report 2014 (preview)  has identified  some topics that are clearly relevant and met by the use of Maker Spaces, Design Thinking and STE(A)M approaches to Innovative Teaching and Learning.
  • Significant Challenges Impeding K-12 Ed Tech Adoption 
  • Difficult Challenges: Those that we understand but for which solutions are elusive
  • Complex Thinking and Communication 
  • Integrating Personalized Learning 
  • Solvable Challenges: Those that we understand and know how to solve
  • Creating Authentic Learning Opportunities 
See the MAKER SPACE@THE LIBRARY PINTEREST for some curated resources on this topic.
Makerspace@TheLibrary
DIIGO LINKS – MAKERSPACES
Like most things, being creative and open minded can allow you achieve success and value add for our students.
I am looking at ways we might do this as SALC. The Australian Curriculum – Technologies allows us to do this authentically and to fulfill the requirements of the curriculum (win win!).
In the past students have participated in exploratory sessions with programming, designing apps, game making and digital story telling. I would like to further scaffold this with a design thinking approach, where the students design their own inquiry, rather than it being a structured teacher led experience.
Some ideas:

MINI DESIGNERS

KIDSTHINKDESIGN

CODE.ORG

K-8 CS course

GET UNBORED

PS: This week I visited PIMPAMA STATE SECONDARY COLLEGE and saw their design thinking in action. Looking forward to seeing the next stage of their journey.

Design Minds EXPLAIN from State Library of Queensland on Vimeo.